Why does my ps4 download progress get los






















I don't download large files too often on the PSN, but if you do, it's up to you to decide if you want to switch between your proxy or not. If you're wondering why this works, Redditor tibiazak explains it well.

Basically, the PS4 doesn't grab a lot of data at once, but running it through the proxy makes it grab little amounts of data a lot faster. This is a BETA experience. You may opt-out by clicking here. More From Forbes. May 6, , am EDT. Feb 9, , am EST. OR worse yet, the entire team is too afraid to advance even while under ECM cover. I even dropped some armor to put a tag and help LRMs a bit. Now, on the subject of kill stealing One less enemy is one step closer to victory. Just be glad you survived.

The mech that makes people wonder why direwolfs arrive too late at the frontline with cored CT but full front armour? Occasionally, if only mechs remained, they might pull out a win, but mostly they just extended the amount of time I wasn't able to launch again in my dead mech.

I thought, even though I had grown to despise the 2ERLL raven, I thought it was time to finish them and be done with all light chassis. What I found was that if I was caught by FS or Spiders, especially with mgs, I got tore up with out doing any significant damage. Basically my refusal to waste ECM made the build untenable. Mainly to drive them back to cover and soft up targets already being hit by teammates. This combo lets me take off legs of other lights and chew back armor in brawl melees.

On maps like River City and Forest colony it is really effective. The hit-and-run 2 ppc variant is also effective. Finally positive kills in it. Played as a hit and run mech, with some PPC sniping at early stages. Can run and fight with mediums and lights. Fast enough to get repeated alpha strikes in and get away. Has better handling than the 3GL. Very fun to play. I felt the very same about the 2 ERLL Raven's since they started popping up in increased frequency about 3 months ago.

Haters be hating. Posted 24 June - AM Tarriss Halcyon, on 23 June - PM, said: As for the last point - every kill a Raven steals from my damaged mech is a kill I want to be paid for, since three quarters of the time I've done the damage myself and I was just waiting for cooldown before finishing it.

Said payment used to come in the form of removing the Raven's leg, but now it comes in an expletive-filled rant towards the Raven pilot's lack of honor , since no Raven pilot has that while using that mech. People talking about killstealing are in the wrong game or should play privat matches only.

Play the Clans! If i play my narc raven, you can be sure that i take out every red internal i see. If that is a problem for you, read under 1. Posted 24 June - AM So, I pilot a murderbird, and I do apologize about my murderbird 'brethern' that seem to think LLasers are somehow appropriate murderbird weapons. Harrumph, I say. The raven shines precisely because of its relatively heavy mixed loadout possibilities.

It is the epitome of the idea of damage being king, without any conception of teamwork and utility - the most selfish build I see on the battlefield. This: RVN-3L is mine. It moves fast, hits incredibly hard, gets in your face and melts armor. This one dances along with the assaults and makes people pay for entering my ECM bubble. At the start of the match, I'll scout ahead, looking for the stragglers, the edges of the line. Once we've made contact? I pull back to our firing line, popping out to smash anyone who moves out of place in the enemy's gunline.

My bubble goes where the LRMs are aimed, swooping through to disrupt locks and protect our heavy armor. That's what Ravens should be doing - calling down the rain with NARCs, supporting the gunline, and shredding stragglers.

This stand-off-and-shoot Posted 24 June - AM I also lost interest at that point Do you think that the Quarterbacks should get the credit if they threw a 10 yard pass and someone ran it the rest of the way in? Even if it was 3 yards? So basically this is about you In some cases using Custom DNS servers can give a noticeable enough improvement in bandwidth to make it worth changing them.

If you really like the results you get from using a certain custom pair of DNS servers, then you can even put them into your router so that all the devices in your house can use them. See here for an article how to do this for some popular routers. This is another very common reason why PS4 downloads can go slower than expected — there are simply a lot of people using the internet at the same time in the home and more generally , and this can increase network congestion and increase the time it takes for downloads to complete.

This problem is worse on Wi-Fi, because it is more prone to congestion. A router can only handle traffic demands on Wi-Fi sequentially, in a queue based system, and not simultaneously. More devices connecting equals more traffic demands, equals longer downloads, as the router can only do so much at once and has to keep everyone happy. However, there is a setting called Quality of Service or QoS, which you can try and use on your router to manage traffic and prioritize your PS4 on the home network.

This is a setting which can tell your router to handle all traffic demands from your PS4 first, before anything else. It is mainly used to reduce ping on busy networks; nevertheless you can try it if you like to see if it also improves download speeds as well at busy peak times. Nevertheless, it is good practice to use QoS to reduce ping at least on busy networks, and may offer some help with download speeds. More generally, it is also true that downloads can run slower more generally at peak internet use time evenings and weekends , when lots of people are indoors and using the internet.

One thing that can commonly catch people out is not realizing the difference between download speeds and file sizes. This is something that caught me out when I was expecting a patch download to be completed in seconds when in fact it took many minutes. Put simply, download speeds from your ISP are measured in megabits per seconds, whereas file sizes are measured in megabytes or gigabytes, a much larger unit of data. A bit is eight times smaller than byte, and therefore a megabit is eight times smaller than a megabyte, and a thousand times smaller still than a gigabyte.

There are megabits in a Gigabyte so this gives some idea of why large downloads can take so long. At a download speed of 50 megabits not megabytes per second we can expect to download megabits or just over a third of a gigabyte per minute. If you have a large game of 20 gigabytes or more to download you can now see why it will take so long. Just days ago, a Sony State of Play revealed 18 minutes of Ghost of Tsushima gameplay , revealing a bevy of new details, from the open-world and traversal to samurai cinematic modes.

The game is now just two months away, so fans don't have that much longer to wait until it's out in the wild. In the meantime, there's still plenty to analyze from what's been shown. Ghost of Tsushima's photo mode is one of the most comprehensive ones in a game to date, which guarantees that it will have a steady churn of photography emerging from it in the coming weeks. Post-launch, games with photo modes tend to have stellar images released by fans, and with Tsushima being one of the best looking titles on the PS4 to date, it seems likely that will be the case here.



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